Это просто диалог выбора скина, которая появится при спавне. В основном тестовый скрипт!
Код HTML:
#define FILTERSCRIPT
#include <a_samp>
#include <dialogs>
#define DIALOG_SKINS 10
public OnFilterScriptInit()
{
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerSpawn(playerid)
{
new skins_array[] =
{
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,
50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,
97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,
132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,
167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,
202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,
237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,
272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299
};
SetupPreviewModelDialog(playerid, 0.0, 0.0, 0.0, 0.0);
ShowPlayerDialog(playerid, DIALOG_SKINS, DIALOG_STYLE_PREVMODEL, "Select your skin", skins_array, "Select", "Cancel");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_SKINS)
{
if(response)
{
SetPlayerSkin(playerid, listitem);
new string[58];
format(string, sizeof(string), "~b~~h~~h~~h~Skin Changed~n~~b~~h~~h~~h~%d", strval(inputtext));
GameTextForPlayer(playerid, string, 5000, 3);
}
}
return 1;
}
Просто модель машины с именами автомобилей в описании.
Код HTML:
#define FILTERSCRIPT
#include <a_samp>
#include <dialogs2>
#define DIALOG_VEHICLES 11
new const gVehicleNames[][] =
{
"Landstalker","Bravura","Buffalo","Linerunner","Perrenial","Sentinel","Dumper",
"Firetruck","Trashmaster","Stretch","Manana","Infernus","Voodoo","Pony","Mule",
"Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto","Taxi","Washington",
"Bobcat","Mr Whoopee","BF Injection","Hunter","Premier","Enforcer","Securicar",
"Banshee","Predator","Bus","Rhino","Barracks","Hotknife","Trailer 1","Previon",
"Coach","Cabbie","Stallion","Rumpo","RC Bandit","Romero","Packer","Monster",
"Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer 2","Turismo",
"Speeder","Reefer","Tropic","Flatbed","Yankee","Caddy","Solair","Berkley's RC Van",
"Skimmer","PCJ-600","Faggio","Freeway","RC Baron","RC Raider","Glendale","Oceanic",
"Sanchez","Sparrow","Patriot","Quad","Coastguard","Dinghy","Hermes","Sabre",
"Rustler","ZR-350","Walton","Regina","Comet","BMX","Burrito","Camper","Marquis",
"Baggage","Dozer","Maverick","News Chopper","Rancher","FBI Rancher","Virgo","Greenwood",
"Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson",
"Mesa","RC Goblin","Hotring Racer A","Hotring Racer B","Bloodring Banger","Rancher",
"Super GT","Elegant","Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt",
"Tanker", "Roadtrain","Nebula","Majestic","Buccaneer","Shamal","Hydra","FCR-900",
"NRG-500","HPV1000","Cement Truck","Tow Truck","Fortune","Cadrona","FBI Truck",
"Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan",
"Blade","Freight","Streak","Vortex","Vincent","Bullet","Clover","Sadler",
"Firetruck LA","Hustler","Intruder","Primo","Cargobob","Tampa","Sunrise","Merit",
"Utility","Nevada","Yosemite","Windsor","Monster A","Monster B","Uranus","Jester",
"Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna",
"Bandito","Freight Flat","Streak Carriage","Kart","Mower","Duneride","Sweeper",
"Broadway","Tornado","AT-400","DFT-30","Huntley","Stafford","BF-400","Newsvan",
"Tug","Trailer 3","Emperor","Wayfarer","Euros","Hotdog","Club","Freight Carriage",
"Trailer 3","Andromada","Dodo","RC Cam","Launch","Police Car (LSPD)","Police Car (SFPD)",
"Police Car (LVPD)","Police Ranger","Picador","S.W.A.T. Van","Alpha","Phoenix","Glendale",
"Sadler","Luggage Trailer A","Luggage Trailer B","Stair Trailer","Boxville","Farm Plow",
"Utility Trailer"
};
new gPlayerVehicle[MAX_PLAYERS];
public OnFilterScriptInit()
{
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerSpawn(playerid)
{
new vehicles_array[] =
{
400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,
431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,450,451,452,453,454,455,456,457,458,459,460,461,
462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,
493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,
524,525,526,527,528,529,530,531,532,533,534,535,536,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,
555,556,557,558,559,560,561,562,563,564,565,566,567,568,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,
586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611
};
new desc_array[sizeof(vehicles_array)][MAX_DIALOG_DESC_LENGTH];
for(new i; i < sizeof(vehicles_array); i++)
{
format(desc_array[i], MAX_DIALOG_DESC_LENGTH, "%s", gVehicleNames[vehicles_array[i] - 400]);
}
ShowPlayerPrevModelDialog(playerid, DIALOG_VEHICLES, "Select your vehicle", vehicles_array, desc_array, "Select", "Cancel");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_VEHICLES)
{
if(response)
{
DestroyVehicle(gPlayerVehicle[playerid]);
new Float:pos[4];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
GetPlayerFacingAngle(playerid, pos[3]);
gPlayerVehicle[playerid] = CreateVehicle(strval(inputtext), pos[0], pos[1], pos[2], pos[3], random(255), random(255), -1);
SetVehicleVirtualWorld(gPlayerVehicle[playerid], GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(gPlayerVehicle[playerid], GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid, gPlayerVehicle[playerid], 0);
new string[100];
format(string, sizeof(string), "~b~~h~~h~~h~Vehicle Spawned~n~~b~~h~~h~~h~%s", gVehicleNames[strval(inputtext) - 400]);
GameTextForPlayer(playerid, string, 5000, 3);
}
}
return 1;
}