PHP код:
if (strcmp(string, "/carupgrade1", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new house = PlayerInfo[playerid][pPhousekey];
GetPlayerName(playerid, playername, sizeof(playername));
if (house != 9999 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
new gunid[16];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "{bef574}[Èñïîëüçîâàíèå]{FFFFFF} /carupgrade [carname]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** CAR UPGRADES ñòîèò $30000 ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
if(PlayerInfo[playerid][pLevel] >= 3)
{
SendClientMessage(playerid, COLOR_GRAD3, "Ìàøèíû: blistacompact clover elegant emperor glendale greenwood");
SendClientMessage(playerid, COLOR_GRAD3, "Ìàøèíû: huntley jester landstalker merit nebula sabre stratum");
SendClientMessage(playerid, COLOR_GRAD3, "Ìàøèíû: sunrise tahoma uranus");
SendClientMessage(playerid, COLOR_GRAD3, "VIP Ìàøèíû: infernus elegy phoenix hotknife bandito sultan");
}
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return true;
}
if(SBizzInfo[3][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~ìEƒOCAOìO ˆAŒACO‹", 5000, 1);
return true;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
if (GetPlayerMoney(playerid) > 30000)
{
if(strcmp(gunid, "alpha", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Alpha");
HouseInfo[house][hVec] = 602;
}
else if(strcmp(gunid, "blista", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Blista");
HouseInfo[house][hVec] = 496;
}
else if(strcmp(gunid, "bravura", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Bravura");
HouseInfo[house][hVec] = 401;
}
else if(strcmp(gunid, "buccaner", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Buccaner");
HouseInfo[house][hVec] = 518;
}
else if(strcmp(gunid, "club", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Club");
HouseInfo[house][hVec] = 589;
}
else if(strcmp(gunid, "esperanto", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Esperanto");
HouseInfo[house][hVec] = 419;
}
else if(strcmp(gunid, "feltzer", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Feltzer");
HouseInfo[house][hVec] = 533;
}
else if(strcmp(gunid, "fortune", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Fortune");
HouseInfo[house][hVec] = 526;
}
else if(strcmp(gunid, "hermes", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Hermes");
HouseInfo[house][hVec] = 474;
}
else if(strcmp(gunid, "hustler", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Hustler");
HouseInfo[house][hVec] = 545;
}
else if(strcmp(gunid, "majestic", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Majestic");
HouseInfo[house][hVec] = 517;
}
else if(strcmp(gunid, "manana", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Manana");
HouseInfo[house][hVec] = 410;
}
else if(strcmp(gunid, "picador", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Picador");
HouseInfo[house][hVec] = 600;
}
else if(strcmp(gunid, "jester", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Jester");
HouseInfo[house][hVec] = 559;
}
else if(strcmp(gunid, "landstalker", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Landstalker");
HouseInfo[house][hVec] = 400;
}
else if(strcmp(gunid, "merit", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Merit");
HouseInfo[house][hVec] = 551;
}
else if(strcmp(gunid, "nebula", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Nebula");
HouseInfo[house][hVec] = 516;
}
else if(strcmp(gunid, "sabre", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Sabre");
HouseInfo[house][hVec] = 475;
}
else if(strcmp(gunid, "stratum", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Stratum");
HouseInfo[house][hVec] = 561;
}
else if(strcmp(gunid, "sunrise", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Sunrise");
HouseInfo[house][hVec] = 550;
}
else if(strcmp(gunid, "tahoma", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Tahoma");
HouseInfo[house][hVec] = 566;
}
else if(strcmp(gunid, "uranus", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó Uranus");
HouseInfo[house][hVec] = 558;
}
else if(strcmp(gunid, "nrg500", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó NRG-500");
HouseInfo[house][hVec] = 522;
}
else if(strcmp(gunid, "bf400", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó BF-400");
HouseInfo[house][hVec] = 581;
}
else if(strcmp(gunid, "psj600", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó PCJ-600");
HouseInfo[house][hVec] = 461;
}
else if(strcmp(gunid, "fcr900", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Âû çàêàçàëè ê äîìó ìàøèíó FCR-900");
HouseInfo[house][hVec] = 521;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "{ff0000}[Îøèáêà]{FFFFFF} Ó âàñ íå VIP àêêàóíò.");
return true;
}
format(string, sizeof(string), "~r~-30000$");
GameTextForPlayer(playerid, string, 3000, 1);
GiveMoney(playerid, -30000);
SBizzInfo[3][sbTill] += 30000;
SBizzInfo[3][sbProducts]--;
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
DestroyVehicle(HouseVehicle[house]);
HouseVehicle[house] = CreateVehicle(HouseInfo[house][hVec], HouseCarSpawns[house][0], HouseCarSpawns[house][1], HouseCarSpawns[house][2], HouseCarSpawns[house][3], HouseInfo[house][hVcol1], HouseInfo[house][hVcol2], -1);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "{FF0000}[Îøèáêà]{ffffff} Âû íå ìîæåòå ïîçâîëèòü ñåáå ýòî ($30000)");
return true;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "{FF0000}[Îøèáêà]{ffffff} Âû íå âëàäååòå äîìîì!");
return true;
}
}
return true;
}